发布时间:2019-05-20编辑:佚名阅读(2705)
public Transform[] grandFa; public List<GameObject> animObs = new List<GameObject>(); public int indexAnim = 0; // Use this for initialization void Start() { grandFa = GetComponentsInChildren<Transform>();//打到所有的子孙子物体 //get all objects of having animator, that is there is no child foreach (Transform child in grandFa) {//找到最下一层的子节点,以及子节点上有动画的物体 if (child.childCount == 0 && child.gameObject.GetComponent<Animator>()) { animObs.Add(child.gameObject); child.gameObject.GetComponent<Animator>().enabled = false; } } }
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